Cartoon Textures

Christina de Juan and Bobby Bodenheimer

Symposium on Computer Animation 2004


In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are combined into a user-directed sequence. Starting with a small amount of cartoon data, we employ a method of nonlinear dimensionality reduction to discover a lower-dimensional structure of the data. The user selects a start and end frame and the system traverses this lower-dimensional manifold to re-sequence the data into a new video clip. The system can automatically detect when a new sequence has visual discontinuities and may require additional source material.

The accompanying video is here (Mpeg4, 18 MB).

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